To implement a program that defines a Class.
Class and Object are two main building blocks of object-oriented programs. Class is a blueprint that defines the structure and the operations allowed. In other words, class encapsulates attributes (fields) and operations (methods) that define how the attributes are to manipulated.
Objects are particular instances of the class. A class can be likened to a data type (although it is more than that) while the object can be likened to variable of that type.
Sample example is given below.
public class Point{
private int x;
private int y;
}
The code you've provided defines a Java class named Point with two private instance variables:
x - This is an integer variable that represents the x-coordinate of a point.
y - This is an integer variable that represents the y-coordinate of a point.
In this class, both x and y are declared as private, which means they can only be accessed and modified within the scope of the Point class itself. This is an example of encapsulation, where the internal state of the Point object is hidden from external access, and it can only be manipulated through defined methods or constructors in the class. The code you've provided does not include any constructors, methods, or additional functionality, so it's a basic class definition for representing a point in a two-dimensional space.