Our Objective
Here's a theoretical explanation of how to write a random number generator that simulates a dice and generates random numbers between 1 and 6.
The Theory
- Understand the range: A standard dice has six sides numbered from 1 to 6. The random number generator should produce numbers within this range.
- Utilize a random number function: Most programming languages provide built-in functions or libraries to generate random numbers. These functions typically produce random floating-point numbers between 0 and 1.
- Scale and shift the range: To generate random numbers between 1 and 6, you need to scale and shift the range of the random numbers produced by the function from step 2.
- Scale the range: Multiply the random number by the number of possible outcomes, which in this case is 6. This will give you a random number between 0 and 5.
- Shift the range: Add 1 to the result of step 4. This will shift the range from 0-5 to 1-6, which matches the range of a standard dice.
- Optional: Seed the random number generator (if available): Some programming languages allow you to seed the random number generator to produce a predictable sequence of random numbers. This step is optional but can be useful in certain situations.
- Store or use the generated random number: Once you have the scaled and shifted random number, you can store it in a variable for later use or directly use it in your program.
Learning Outcomes
- Random Number Generation: By using the random.randint() function, you will learn how to generate random integers within a specified range.
- Range Specification: The simulator code demonstrates how to define a range for generating random numbers. In this example, the range is specified using the variables min and max, which are set to 1 and 6, respectively. You can adjust these values to modify the range of possible random numbers.